![]() ![]() At some of the sloggy points, I wished for a difficulty toggle in the menu.įire Emblem fans expect difficult battles, but Echoes’ challenges are uninspired and grueling. That being said, you can also choose to play the game on an easier difficulty – but you have to make that choice before you start the game. ![]() If you’re playing on Classic Mode, where units perish for good if they’re lost in battle, your campaign can become unwinnable due to a bad decision-making and poor saving, as every single loss has a huge effect on your party’s effectiveness. Since you’re jumping from Alm and Celica’s perspectives, you’re also splitting your forces in half, meaning that each hero only has a handful of party members available. While the other entries have provided you with a vast amount of characters to either get to know or use as fodder in battle, the number of units in Echoes is tiny in comparison. I’ve admired Fire Emblem’s deft balance of tactics and RPG mechanics in the past, so I was disappointed in how the focus on leveling up in Echoes outweighs any strategies you can devise.Īnother major hurdle is how small your army is. If you’re going up against enemies who are twice as powerful as you, you can rarely do anything about it except back out of the battle and go grind your characters in dungeons until they are strong enough to beat foes in a couple of hits. While Echoes still uses the strategy battle system of the last few Fire Emblems, major story battles involve almost no strategy. The chief problem is that the only way to victory is through grinding. While this might sound taxing, I actually found it to be a rather engaging experience that made units’ evolutions feel appropriately epic.Įchoes’ quirks result in a Fire Emblem that’s more challenging than any of the previous entries but also more frustrating and tedious as well. In Echoes, you have to locate a shrine in various dungeons strewed across Valentia, which makes character class changes more of a journey that you have to undertake (with its own share of dangers) instead of a couple of buttons you press. For example, in both Awakening and Fates, you changed a unit’s class by using an item called a Second Seal that could be earned in battle or eventually purchased from merchants. Alongside the tried-and-true battle system, Echoes incorporates dungeon crawling and other tweaks. The story shifts back and forth between adult Alm and Celica’s perspectives as they separately travel across the fantastical continent of Valentia to bring the war to an end, with you recruiting characters into each protagonist’s party and managing them.Įchoes changes a number of things that players who jumped on the series with the recent Awakening or Fates might find strange. The two children soon find themselves caught up in a war between two gods, Mila and Duma. Instead of a blank slate character, Echoes has the player take on the roles of Alm and Celica. This installment is a remake of an earlier entry, so don’t come into this one expecting it to feel like a step forward for Fire Emblem – but you can still have fun if you’re willing to put up with some frustrations. You won’t find these advances in Fire Emblem Echoes: Shadows of Valentia. The series has evolved a fair amount since its inception, eventually allowing players to play matchmaker with their characters and even let them produce children to join the battle. Extreme difficulty and well-developed characters have always been Fire Emblem’s bedrock. ![]()
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